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How To Use Samples

<p>This video is short and to the point. In this video we cover the basics of how to find source files and how to work with the files throughout our training.</p> <h3>How To Use Samples</h3> <p>This video is short and to the point. In this video we cover the basics of how to find Flash source files and how to work with them throughout our training. When you download one of our online Flash courses, source files come with it: simple to use! Simply copy and paste, you'll be good to go. Tweak a little for some real fun!</p> <h2>Using samples Video Transcript</h2> <div class="expandable"><pre> We're looking at our source code, we see here that we have a lot of mains, a lot of extra files that we're not really using. They're basically backups for videos. So every course that you download, you'll see that the source files that are associated with those courses have their own back-up files for videos. So how do you work with them? For example, let's say that we've just viewed video 8 and we wanted to just grab the code from it. The way we do it is click on video 8. Then, simply do command "a", grab everything, copy it, go into our main, command "a" again, command "v", paste inside, and we're good to go! Now if we run our application, it's going to run our sample from our video 8. Don't worry about the details of what's inside it, but it's just important to know that you don't want to run your application directly from main 8 because it's built to work with only one file which is our main. So what we'll do is just copy and paste it into our main.as whenever we want to view content -- if we choose not to edit it and work on it ourselves. </pre> </div>

Developer Basics Overview

Pro or new, this course is for you. Our custom exams speed learning by filtering exams: zero to geek in no time! Always wanted to learn Flash? Take this free thorough 02geek tutorial, join the fun.

03:19

Starting Point Overview

In this overview we talk about what you get out of the next hour of this course: Know the Flash Environment, Files & Publishing, Output & Troubleshooting, OOP vs. Timeline, Sample files and resources.

03:08

File Types

Learn to code the right way, beginning with the different file types that are important to know about Flash: exactly what .as and .swf files are.

12:44

Where Is It?

The difference between CS5 and Cs3 layouts: Cs4 and Cs5 as well. . This Flash tutorial is the perfect starting point for those of you that have never used Flash before.

09:52

Workspace

Looking at our Cs5 workspace working area. Also, Cs4 and Cs3: how to use Flash As3 so we're on the same page.

06:43

Runtime vs. Compiler Errors

What is the difference between runtime and compiler errors? What are runtime errors and when do they happen? What are compile time errors?

03:39

Overall Things To Know

What are the things needed to know about Flash? Flash is a time-based programming language, which means it compiles, (unlike Javascript). Educate yourself with the basics of coding and learn how to bu

07:36

The Properties Panel

In this session we meet the properties panel and see how it's dynamic and flexible. By the end of this session you will know all you need to know to roll in it.

09:22

Publish Settings

The Flash Publish settings in action. In this session we get to learn the basics of the publish settings and how to work with it.

08:47

Split Paths

Hint Hint we want you to pick OOP. in this intro we will explain why its important to go the transition into OOP way of coding.

03:32

Split Paths : OOP

In this video, we take a step further into our object orientated programming world.

07:31

Split Paths : Timeline Coding

In this title we outline the options you have as a developer and help you understand why it would be a good idea to move to OOP

03:15

How To Use Samples

We walk through the source files of our Flash ActionScript project

01:12

Building It Up From Scratch

In this video we redo our work and build together a class and connect it to our flash interface.

05:09