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Split Paths

Join us, as we take a deep look into OOP (Object orientated programming) and the fundamentals of how to do it.

Split Paths

There are two paths to take when learning to program: the easy way, and OOP (Object-Oriented Programming.) Sure, you can start the easy way and migrate to OOP: it's a lot harder than if you'd simply started with OOP from the outset.
Join us, as we take a deep look into OOP (Object orientated programming) and the fundamentals of how to do it.

Split Paths: Basics of Object orientated programming

Years ago I started playing guitar: never had lessons. Several years later I realized I just couldn't get better: finally I went to a guitar teacher. He told me the reason I couldn't improve (sucked, in fact) was because the way I was holding my pick had hosed the flexibility in my hand. I was devastated: I'm telling you this because at that point, I had to take a new path.

As a green programmer, you too have a choice of paths: the easy way, or object-oriented.

Today we learn the benefits of learning to first program using objects, OOP classes. It is fairly notable that programming will be harder in the beginning but will progressively become easier as you learn more and adapt to your coding. On the other hand, you can very well choose to learn coding line by line, bit by bit. This approach is relatively easier to begin with, but programming will eventually become more challenging as you move on to objects and so forth. So, in reality, it's really up to you and how much ability you possess within your learning curve. If you feel as if you are a bright learner and enjoy your work becoming increasingly more difficult as opposed to studying hard, then learn to code the easiest way first. Meanwhile if you enjoy the benefits of an easier-flowing work environment after long nights of hard studying then by all means learn OOP classes first and foremost. By the way if I could go back in time I would cry a bit more and get my mom to pay for the guitar lessons...

Split Paths Video Transcript

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Developer Basics Overview

Pro or new, this course is for you. Our custom exams speed learning by filtering exams: zero to geek in no time! Always wanted to learn Flash? Take this free thorough 02geek tutorial, join the fun.

03:19

Starting Point Overview

In this overview we talk about what you get out of the next hour of this course: Know the Flash Environment, Files & Publishing, Output & Troubleshooting, OOP vs. Timeline, Sample files and resources.

03:08

File Types

Learn to code the right way, beginning with the different file types that are important to know about Flash: exactly what .as and .swf files are.

12:44

Where Is It?

The difference between CS5 and Cs3 layouts: Cs4 and Cs5 as well. . This Flash tutorial is the perfect starting point for those of you that have never used Flash before.

09:52

Workspace

Looking at our Cs5 workspace working area. Also, Cs4 and Cs3: how to use Flash As3 so we're on the same page.

06:43

Runtime vs. Compiler Errors

What is the difference between runtime and compiler errors? What are runtime errors and when do they happen? What are compile time errors?

03:39

Overall Things To Know

What are the things needed to know about Flash? Flash is a time-based programming language, which means it compiles, (unlike Javascript). Educate yourself with the basics of coding and learn how to bu

07:36

The Properties Panel

In this session we meet the properties panel and see how it's dynamic and flexible. By the end of this session you will know all you need to know to roll in it.

09:22

Publish Settings

The Flash Publish settings in action. In this session we get to learn the basics of the publish settings and how to work with it.

08:47

Split Paths

Hint Hint we want you to pick OOP. in this intro we will explain why its important to go the transition into OOP way of coding.

03:32

Split Paths : OOP

In this video, we take a step further into our object orientated programming world.

07:31

Split Paths : Timeline Coding

In this title we outline the options you have as a developer and help you understand why it would be a good idea to move to OOP

03:15

How To Use Samples

We walk through the source files of our Flash ActionScript project

01:12

Building It Up From Scratch

In this video we redo our work and build together a class and connect it to our flash interface.

05:09