Starting Point
Duration: 01:25:49
Created with
Ben Fhala
Ben Fhala is the creative force and founder behind 02geek, a pioneering platform dedicated to making web development accessible to everyone. With over 18 years of experience in the industry, Ben has a deep passion for teaching and a knack for breaking down complex concepts into easy-to-understand lessons.
Starting Point Overview
What you'll learn
How our Flash tutorials differ from others online, helping you to become an experienced developer. The easy way simply doesn't work. You have to put in the time, and we're here to help you do just that and have fun too! Our students are our proof: some have gone from 0 to game developer with us. That's our raison d'etre: helping you be all that you can be, without wearing camo and marching with 100 pounds on your back.
Developer Basics Overview
Pro or new, this course is for you. Our custom exams speed learning by filtering exams: zero to geek in no time! Always wanted to learn Flash? Take this free thorough 02geek tutorial, join the fun.
03:19
Starting Point Overview
In this overview we talk about what you get out of the next hour of this course: Know the Flash Environment, Files & Publishing, Output & Troubleshooting, OOP vs. Timeline, Sample files and resources.
03:08
File Types
Learn to code the right way, beginning with the different file types that are important to know about Flash: exactly what .as and .swf files are.
12:44
Where Is It?
The difference between CS5 and Cs3 layouts: Cs4 and Cs5 as well. . This Flash tutorial is the perfect starting point for those of you that have never used Flash before.
09:52
Workspace
Looking at our Cs5 workspace working area. Also, Cs4 and Cs3: how to use Flash As3 so we're on the same page.
06:43
Runtime vs. Compiler Errors
What is the difference between runtime and compiler errors? What are runtime errors and when do they happen? What are compile time errors?
03:39
Overall Things To Know
What are the things needed to know about Flash? Flash is a time-based programming language, which means it compiles, (unlike Javascript). Educate yourself with the basics of coding and learn how to bu
07:36
The Properties Panel
In this session we meet the properties panel and see how it's dynamic and flexible. By the end of this session you will know all you need to know to roll in it.
09:22
Publish Settings
The Flash Publish settings in action. In this session we get to learn the basics of the publish settings and how to work with it.
08:47
Split Paths
Hint Hint we want you to pick OOP. in this intro we will explain why its important to go the transition into OOP way of coding.
03:32
Split Paths : OOP
In this video, we take a step further into our object orientated programming world.
07:31
Split Paths : Timeline Coding
In this title we outline the options you have as a developer and help you understand why it would be a good idea to move to OOP
03:15
How To Use Samples
We walk through the source files of our Flash ActionScript project
01:12
Building It Up From Scratch
In this video we redo our work and build together a class and connect it to our flash interface.
05:09