Best practices
a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommendations.
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Designing for Mobile, the big change in the user behavior on mobile devices, the differences between mobile and desktop applications/usage and there implications
10:51
Ergonomics
In this video chris explores the common ways users hold there devices and concludes to how...
07:02
AIR
Air supports Android, Blackberry , tablet OS and iOS mobile operating. Our of the box it comes with support for
05:06
AIR Application setup Android and IOS
You need to manually update your AIR inside flash and download and configure the Android development. For iOS you must spend $99 a year and download a lot of software. how to test should you use the
05:26
Air Code Samples
GeoLocation,Accelerometer, Camera, Multitouch/Gesture support screen orientation, microphone, GPU acceleration, SQLite DB and more
07:56
New Features
stageText, stageVideo, Captive run time are just some of the new features
08:18
Hitting walls aka limitations
In this video Chris walks through the negatives and challenges using AIR to build your mobile device application. A few small tips.
01:14
Publishing iOS/andriod
Chris walks through the details to publish for iOS and android and important things to not forget about such as your Certificate.
05:43
Best practices
a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommend
03:34