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Best practices

a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommendations.

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Desktop vs. Mobile

Designing for Mobile, the big change in the user behavior on mobile devices, the differences between mobile and desktop applications/usage and there implications

10:51

Ergonomics

In this video chris explores the common ways users hold there devices and concludes to how...

07:02

AIR

Air supports Android, Blackberry , tablet OS and iOS mobile operating. Our of the box it comes with support for

05:06

AIR Application setup Android and IOS

You need to manually update your AIR inside flash and download and configure the Android development. For iOS you must spend $99 a year and download a lot of software. how to test should you use the

05:26

Air Code Samples

GeoLocation,Accelerometer, Camera, Multitouch/Gesture support screen orientation, microphone, GPU acceleration, SQLite DB and more

07:56

New Features

stageText, stageVideo, Captive run time are just some of the new features

08:18

Hitting walls aka limitations

In this video Chris walks through the negatives and challenges using AIR to build your mobile device application. A few small tips.

01:14

Publishing iOS/andriod

Chris walks through the details to publish for iOS and android and important things to not forget about such as your Certificate.

05:43

Best practices

a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommend

03:34