New Features
StageWebView - you can get a browser in your flash application. Great solution for maps, Facebook connect. remote connect and more., stageText, stageVideo, Captive run time - developers now have more flexibility with there app packaging options and can automatically package AIR 3 with their Android, iOS app into a single installation file that includes the app and a bundled version of the AIR runtime. Last but not least Chris will look into ANEs and explain what they are and how to work with them. The idea behind ANE is to use native code to take advantage of the same platform and device specific native capabilities and APIs available to native apps with easy integration into AIR applications.
Desktop vs. Mobile
Designing for Mobile, the big change in the user behavior on mobile devices, the differences between mobile and desktop applications/usage and there implications
10:51
Ergonomics
In this video chris explores the common ways users hold there devices and concludes to how...
07:02
AIR
Air supports Android, Blackberry , tablet OS and iOS mobile operating. Our of the box it comes with support for
05:06
AIR Application setup Android and IOS
You need to manually update your AIR inside flash and download and configure the Android development. For iOS you must spend $99 a year and download a lot of software. how to test should you use the
05:26
Air Code Samples
GeoLocation,Accelerometer, Camera, Multitouch/Gesture support screen orientation, microphone, GPU acceleration, SQLite DB and more
07:56
New Features
stageText, stageVideo, Captive run time are just some of the new features
08:18
Hitting walls aka limitations
In this video Chris walks through the negatives and challenges using AIR to build your mobile device application. A few small tips.
01:14
Publishing iOS/andriod
Chris walks through the details to publish for iOS and android and important things to not forget about such as your Certificate.
05:43
Best practices
a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommend
03:34