Desktop vs. Mobile
Chris runs the SF user group and speaks in many events such as Adobe Max. In this video we get to know chris and his mobile background. topics covered: Designing for Mobile, the big change in the user behavior on mobile devices, the differences between mobile and desktop applications/usage and there implications(gps, batteries , inconsistent networks, processor,input device- fingers vs. mouse orientation and more). How users finger size needs to define the size of hit areas in your applications.
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Designing for Mobile, the big change in the user behavior on mobile devices, the differences between mobile and desktop applications/usage and there implications
10:51
Ergonomics
In this video chris explores the common ways users hold there devices and concludes to how...
07:02
AIR
Air supports Android, Blackberry , tablet OS and iOS mobile operating. Our of the box it comes with support for
05:06
AIR Application setup Android and IOS
You need to manually update your AIR inside flash and download and configure the Android development. For iOS you must spend $99 a year and download a lot of software. how to test should you use the
05:26
Air Code Samples
GeoLocation,Accelerometer, Camera, Multitouch/Gesture support screen orientation, microphone, GPU acceleration, SQLite DB and more
07:56
New Features
stageText, stageVideo, Captive run time are just some of the new features
08:18
Hitting walls aka limitations
In this video Chris walks through the negatives and challenges using AIR to build your mobile device application. A few small tips.
01:14
Publishing iOS/andriod
Chris walks through the details to publish for iOS and android and important things to not forget about such as your Certificate.
05:43
Best practices
a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommend
03:34