Ergonomics
How will your user touch there device? one thumb? two? with a pointer finger? Device screen sizes and the trend in future phones. the importance of pixels per inch (Chris takes a look at the current phones and there configurations).
Ready to Level Up Your Skills?
Join thousands of learners on 02GEEK and start your journey to becoming a coding expert today!
Enroll Now for Free!Desktop vs. Mobile
Designing for Mobile, the big change in the user behavior on mobile devices, the differences between mobile and desktop applications/usage and there implications
10:51
Ergonomics
In this video chris explores the common ways users hold there devices and concludes to how...
07:02
AIR
Air supports Android, Blackberry , tablet OS and iOS mobile operating. Our of the box it comes with support for
05:06
AIR Application setup Android and IOS
You need to manually update your AIR inside flash and download and configure the Android development. For iOS you must spend $99 a year and download a lot of software. how to test should you use the
05:26
Air Code Samples
GeoLocation,Accelerometer, Camera, Multitouch/Gesture support screen orientation, microphone, GPU acceleration, SQLite DB and more
07:56
New Features
stageText, stageVideo, Captive run time are just some of the new features
08:18
Hitting walls aka limitations
In this video Chris walks through the negatives and challenges using AIR to build your mobile device application. A few small tips.
01:14
Publishing iOS/andriod
Chris walks through the details to publish for iOS and android and important things to not forget about such as your Certificate.
05:43
Best practices
a quick run down over important factors to think about while developing for mobile applications. Topics covered: graphics, GPU Acceleration, Text, Display Objects, Freeing resources and book recommend
03:34