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Boolean

We have learned and used all but one last primitive variable. Are you ready to see it in action? Booleans are simple! They are really only place-holders that can hold only one of two possible values: true or false (0 or 1, yes or no...)

Boolean values can be used to state whether a statement is right or wrong. It has only two options: true or false. We may also take this as 0 or 1 if we are using some other programming languages like c and c++. A Boolean value is like a switch which has only two options: on or off.

Assigning and working with Boolean Variables

We can assign a Boolean value to a variable using var a:Boolean = true;. This means the variable is declared as a Boolean value and the option true is assigned to it. We can't assign any other value (such as string or number) to this Boolean variable other than true or false (0 or 1.) However, if we want to change the Boolean value from true to false later in the program, we can type a= false. This will turn the Boolean value of the variable a to false. Remember that these Boolean values (true or false) should be written directly without any double or single quotes.

Intro

In our mission to learn how to become a developer, things are getting more complicated. We will learn about the importance of variables, brackets, operators and even talk more deeply about data types

01:52

What Opens Must Close

Quick detour - I want to let you in on a little secret. It's my favorite shortcut in the book and will help you manage the many brackets with which you work.

06:33

Addition

Let's study string addition! We will see how we add strings together and how we add numbers together. And if you think that isn't enough, we'll even look at error 1084 and figure out how to avoid it.

03:33

Mixing Strings and Numbers

When working with numbers and strings it's important to prevent Compiler (Flash) from automatically converting data so you'll not be automatically confused.

02:04

Converting Strings to Numbers

How do we take that string and let Flash know we actually want it to be a number? The answer is simple: learn a new function. This function type is called Casting.

01:16

Using Variables

So, we have variables and we know how to create them but how can we actually use them and for what? We agree, it's time to see them in action through this video.

06:15

What are Primitives?

It’s important to differentiate between primitive and complex data types in Flash. Have no clue what primitive values are, well jump in and let's figure it out!

02:09

Deeper Look: Defining Variables

Now that we know what variables are it's time to look deeper into their structure and how to play with them. Also, we'll learn about a new error type we can now check to avoid - Error 1120.

04:10

Deeper Look: Math Operators

Things are starting to fall into the right place! Lets revisit the math operators and add a few new tricks and shortcuts. Also learn about a new operator (%) used to find the modulus of two numbers.

05:36

Numbers, int And unit

Though all three types Number, int and uint are used to represent numbers, there are few minor differences between them which help us save time. Lets learn what are they and when should we use them

07:19

Boolean

Boolean are simple. They are really only place holders that can hold only two possible values: true or false (0 or 1, yes or no...) Lets learn how Boolean variables are used in programming.

01:48