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Creating Our First Symbol - A Graphic

While Graphics can't be accessible to code they are our first sample of building library assets. We run through this topic quickly as its not very code oriented. Graphics are library assets that enable us to reuse a visual element multiple times without it eating into the size of our production file.

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Creating Our First Symbol - A Graphic

02:38

Creating A Button

01:57

Button Instance Names

01:42

Button States

03:54

MouseEvent.CLICK - A Click Event

06:49

Revisiting Inheritance

01:08

Random Movement Logic

02:47

A Deeper Look At Events

03:59