Creating Our First Symbol - A Graphic
While Graphics can't be accessible to code they are our first sample of building library assets. We run through this topic quickly as its not very code oriented. Graphics are library assets that enable us to reuse a visual element multiple times without it eating into the size of our production file.
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02:38
Creating A Button
01:57
Button Instance Names
01:42
Button States
03:54
MouseEvent.CLICK - A Click Event
06:49
Revisiting Inheritance
01:08
Random Movement Logic
02:47
A Deeper Look At Events
03:59