Looking into display programing in Flash. Starting up with scope, inheritance and more.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
MovieClips and Flash are like Bonnie and Clyde they just go together. Lets learn about 'em.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
In this course we will take our learning from the last course and continue and practice key concepts while adding new things into our logic, working with time and a closer look at working and dispatching events.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
Taking a deeper look into our new Timer while learning a few new key concepts.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
Practice makes perfect. A 'live recording' of the thinking process of creating a time promo. In this part we dig deeper into how timers work.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
In this course we will learn the basics of loading visual content into Flash. We will see how to load , monitor and create a progress bar for our loading asset.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
We are starting to look out of flash and see how we can integrate external information with our Flash files. We start with FlashVars a very simple and powerful way to create quick custom variables in your application.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)
Learn how to use ActionScript Graphics API to create art from scratch using code.
![AS3](/2/img/glob/as3.png)
![FLA 9](/2/img/glob/fla9.png)