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Away3D Basics

<h3>The basics of Away3D</h3> <p>The View or viewport is a window into the 3D space. The scene- think of it as your Stage only in 3D. The Camera - is your viewpoint in space, dictates how the 3D objects are rendered into 2D. Object3D- a bunch of points in 3D space(vector3D's) and a material. Lights - optional but only just...</p> <h3>What can we display?</h3> <p>Primitives - 15 of them. Suprisingly useful. 3d models - ASE, AWD,3Ds,MD2,Collada, MQO, KMZ an dOBJ - Prefab 3D for prebaking textures - New asset manager detects, parses and stores models Programmaticlly generated meshes -extrusions, paths, ect</p>

Intro

In the following hour James will cover the key consepts to get you started working with Away3D in flash. In this video we get to know who he as he jump starts his session.

02:08

Alternatives to Away3D

Explore the ins and outs of the tools avilable to developf or 3d in flash.

04:37

Stage3D

Stage3D in action , what is it and how does it work

05:10

Setting up Flash Builder

the steps needed to get your flas builder to output for flash player 11.

04:17

Away3D Basics

The basics of Away3D The View or viewport is a window into the 3D space

06:45

How it works

last part before we view a working sample start to scratch to build a simple 3d project in away3d 4

04:59

Basic Sample

check a simple example code line by line of how to create away3d 4.0 projects.

09:12

Real World Sample

a real world example of a project created win away3d 4

07:51