02Geek HTML5 and JavaScript, TypeScript, React, Flash, ActionScript online School
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Bug Hunting

Before we step out to the unsafe areas of the game we really need to know where our dot is and more impotently between what two dots is our game. In this video we start exploring the logic involved in finding the two points that are between our dot but more then that we focus on finding the pixel perfect data for our first points we found earlier.

Next Steps

06:28

Corners

03:44

Following Traces

16:44

Bug Hunting

08:57

Finding the Direction

04:13

From Theory to action

13:45

Time for a Break

01:15