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Buiding FillIt - The Game Part 2

  1. Next Steps (06:28)
  2. Corners (03:44)
  3. Following Traces (16:44)
  4. Bug Hunting (08:57)
  5. Finding the Direction (04:13)
  6. From Theory to action (13:45)
  7. Time for a Break (01:15)

Bug Hunting

Before we step out to the unsafe areas of the game we really need to know where our dot is and more impotently between what two dots is our game. In this video we start exploring the logic involved in finding the two points that are between our dot but more then that we focus on finding the pixel perfect data for our first points we found earlier.
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