OOP Classes
We learned so much in the last few videos we now are working in a world that has objects. our next problem is that until now when we wanted to create a cat we had to create every single operation of a cat while in the real world we would want to create a prototype to a cat and then mass produces it. This is done through our next topic - creating a template for cats we need to introduce a new concept a way to create blue prints for objects - in OOP terms that is called a Class. in this video we explore the need and see how its used in action (in a visual way).
Getting Started With OOP
Learn the core ideas of oop in a visual fun way. Instead of breaking your head dealing with it in code lets take a step out and understand the why.
02:24
Spaghetti Code
Learn why Spaghetti code is actually harder then OOP coding.
02:57
objects
learning how to figure out what functions should be part of what objects. an OOP session.
06:52
Access Modifiers
Understand the importance of access modifiers in oop and why you should use them all the time.
05:45
OOP Classes
learn why OOP uses classes. Instead of doing it without understanding why lets take a step back and understand why they are used to make it easier then when you create them.
02:51
Why Use Private Access Modifiers
You already know about access modifiers but you don't understand why you use them or why to use them at all. in this video we explore there importance.
05:28
Are Classes Visual
are classes a visual thing? can then be non visual? in this video we explore these questions and more.
04:28
Inheritance
learn what inheritance is in OOP programing and why we use it.
10:36
Encapsulation
LEarn what Encapsulation is in this OOP video title. we explore what it is how its used and more importantly why its used.
09:01
Static Classes
Static classes aren't used to create objects and instead are directly accessed through the class
02:44
OOP Design Patterns
When should i start learning about Design Patterns what patterns should i always use what should ignore?
03:40