Creating a callback and activating the Que
In the last lecture we started to store animations that where not ready yet to trigger. In this lecture we continue down that path by going into our current animation logic and asking it to update us when it's done using a callback. Once we have that logic in place we have everything we need to create an animation engine.
Keynotes:
- Adding callbacks.
- Managing animations.
- Getting it all to work.
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