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Delaying function calls

Although the main purpose of this animation library is animations, there are some very useful functionalities that relate to time hidden inside. In this lecture, we will see how we can use the delayedCall method to trigger functions at any given time.

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Modifying animation eases

In this lecture, we will learn how to customize and personalize animations through the use of eases.

07:04

Seconds versus frames

In this lecture, we will explore the option of defining animations by frames instead of seconds by using the  useframes property.

01:14

When the rendering of your animation is wrong

In this lecture we will understand how and when to use the immediaterender property.

04:13

Our first callback: oncomplete

In this lecture, we will understand how callbacks work and see oncomplete in action.

12:03

The onupdate callback

In this lecture, we continue and explore callbacks through looking at the onupdate in action.

09:26

Redefining the default ease

In this lesson, will explore the default ease and how we can change it.

02:20

Delaying function calls

In this lecture, we will see how we can use the delayedCall method to trigger functions at any given time.

03:53

Killing animations

In this lecture, we will learn how to use the kill method to terminate animations.

04:15

Gaining access to the tweens vars

In this lesson, we will explore how to gain access to those original vars from within a callback.

04:19