Next is Conditions.
Wrapping things up
Chapter 6 is officially over with this lecture. In this lecture, we tie up some loose ends to complete the application we promised in the beginning of the chapter. As we do that, we will practice more "linker" objects. In my perspective, link objects are the most powerful feature in programming that hide inside of them a plethora of complexities that simplify our code. There're a few more concepts we haven't learned yet, deeply. The first is conditions, and the second is loops. Try to go back to the samples every time you learn a new concept as it will shed a lot more light onto them.
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Arrays in objects have a lot of commonalities and differences. In this chapter we dive deeper into arrays.
00:46
Animated Like Elton John
We start off by creating an animation, a cluster of animations that are very specific, With defined names, defined times, defined delays and so forth.
09:48
Excuse me, how wide are you?
For us to be a able take the next step as developers we need to create code that is more reusable.
07:40
Objects as associative arrays
Objects have a hidden feature within them. Not only are they a wonderful bucket for many things they can be used as a reference for elements.
11:15
24 minutes of doing
A practice session to rehearse functions, objects, associative arrays, and other topics.
24:03
Objects away, it's time to array
Arrays are objects that index information. They're linear.
10:17
The answer is recursive
Throughout the last two chapters we've been practicing recursive functions. This is one of the most cool and last known skills many developers just don't have.
14:51
Knowing what the user is doing
In this lecture and onwards we move in face the user and start interacting with them. By the end of this lesson you'll have ample experience with events and user interactions.
12:06
Everything we know intertwined
n this lesson we continue the journey into creating our analyze Application.
11:43
Wrapping things up
Finishing chapter 6 with a big bang.
07:39