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What will we learn today with Adobe AIR?

Welcome to the second installment of Learning how to develop mobile applications. When I say mobile applications I mean iPhone,iPad, Android Blackberry and many other devices(over 6000 devices supported). As this is our second title you are probably familiar with Adobe AIR if not please first go to our first title before continuing any further.

So what are we going to learn today?

we will talk briefly again about why we should use Adobe AIR over other options out there. We will revisit and overview the steps involved with publishing applications From Flash to Adobe AIR. Our main topic will be all about orientation of devices. By the end of this course you will know everything you need to know about orientation and how to get your content to scale and fit any device.

What will we learn today with Adobe AIR?

Welcome to the second installment of Learning how to develop mobile applications. When I say mobile applications I mean iPhone,iPad, Android Blackberry and many other devices(over 6000 devices support

01:21

Reviewing the publishing workflow

Although in this title we are mainly working on the timeline we do strongly recommend that you build your applications using classes and you can learn more about that in our overall actionscript train

01:21

Enabling auto orientation with Adobe AIR

Everything we will be working on in this title is going to work for all mobile devices there not specific per device but per capabilities. We will start by seeing again how to configure and publish yo

04:10

Changing the ScaleMode in Adobe AIR

Now that we got our application to rotate as we see fit we will discover our first problem. The main issues is that we just don't like what we are seeing. In the next step we will need to start config

06:22

Beware of the pixels in Mobile Development

There are some common challenges when it comes to building applications that scale, such as mobile applications. So we take a moment to talk about why we should probably avoid pixels as much as we can

01:03

Ready for a quick recap of everything we did so far?

Going through really quickly all the steps we've gone through already before continuing to the next step.

02:29

Listening in to the Orientation Events of Adobe AIR

Now that things are orienting there doing it all on there own but wouldn't it be nice if you know when something changes so you can make tweaks to your application and enable it to look better on the

06:22

Preventing the default auto orientation from happening

Fair enough Ben, you know how to listen in on the event but what if you really don't want your device to rotate at all you want it to do something else or have a custom change that you control on your

02:29

Scaling content to fit spesific devices

we can rescale our content using the properties panel on flash.

03:38

Going Full Screen

Great we have a wicked app. Let's add a few more things to it. How about we make our newly created app a full screen app (one that hides the status bar). In the next step we will learn how to enable t

02:09

What is the users Adobe AIR version and why is it important?

Until now it didn't really mater the version of our AIR that we are building in nor was the version that the use had but as you start building real world applications its going to become more and more

06:25

What is the users Adobe AIR version and why is it important?

Now that we've been introduced to the concept of capabilities the next step is to understand what other basic capabilities can we get from our devices. This information will come handy as we move to p

04:30

Time to say goodbye for now...

That's it your done with part 2. Time to take a well deserved break before you move into part 3.

00:58