Design for Mobile Part 2
<iframe src="http://www.slideshare.net/slideshow/embed_code/10491392" width="610" height="385"></iframe> <div style="width:610px; background-color:white; text-align:center"> <script type="text/javascript"><!-- google_ad_client = "ca-pub-5415041206118857"; /* footerBanner 468 */ google_ad_slot = "7596381236"; google_ad_width = 468; google_ad_height = 60; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> <p>So you want to create mobile applications? ?is session will walk you through the ins and outs of creating graphics for mobile. Resolutions, tips and tricks, skinning, svg vs png's, ?to making the graphics as sharp as possible. Using Adobe Creative Suite programs, device central, we'll make sure designing for mobile is not a mystery any longer.</p> <ul> <li>This video will focus on:</li> <li>wireframes and prototypes</li> <li>using device central</li> <li>why Dee uses wireframes</li> <li>wrapping presentation</li> <li>many samples</li> </ul>