Adding callbacks at any point in a timeline
When working with timelines, not only can you use the built in callbacks available in the library, but you can add functions to be called at certain points in time controlled by you. In this lesson, we'll explore the call method which enables us to trigger a callback at specific point in time.
The project goal
In this lecture, we will talk about the goals and outcomes of this chapter.
01:52
The breakup
By the end of this lesson, we will break our text apart and re-position it to sit in the exact same spot as we had it before.
14:53
Creating a plugin
In this lecture, I will introduce you to the concept of creating plugins and how to get them working. We will use this to improve our logic.
07:43
Staggering our animations with two timelines
In this lesson, we will create a staggering animation and break apart our animations into two separate timelines.
09:04
Adding callbacks at any point in a timeline
In this lesson, we'll explore the call method which enables us to trigger a callback at specific point in time.
02:44
Aligning stacked animations
In this lesson, we will explore how to change the way items are stacked against the timeline when added together using the align property.
05:30
Animating timelines
n this lesson, we will see how to animate the timeline itself.
03:06
A quick scan of all the other functions
This lesson will wrap up this chapter and project.
05:17