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Frames, seconds and FPS

Traditional animation was drawn frame by frame. On a computer each rendering acts as a frame. JavaScript natively doesn't have a timeline or a visual editor but it does have frames and time. Frames and time are the core building blocks for a timeline. Before we start working with timelines it's important we understand the relationship between time and frames. In this lesson, we will understand the relationship between time frames - FPS.

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Timelines

In this chapter we take a step deeper into timelines as we use TimelineLite.

00:44

Frames, seconds and FPS

In this lesson, we will understand the relationship between time frames - FPS.

08:35

Controlling a timeline with TimelineLite

In this lesson we will create our first timeline and add three animations to it.

06:08

Defining tween position in TimelineLite

In this lecture we're going to learn about controlling the position of a tween in a timeline.

08:13

Creating a timeline scrubber

In this lecture we will redo our scrubber code and make it work with our timeline.

07:03

Do you control time?

In this lecture we will take control over time as as we explore the time and totalDuration methods.

10:56

Exploring all callbacks

In this lesson we will explore all the callbacks available in TimelineLite.

07:49

Adding and removing callbacks

In this lesson we will use the eventCallback method to add and remove callbacks.

07:24

Aligning tweens in TimelineLite

By the end of this lesson you'll know all of the strategies of aligning Tweens into the timeline.

10:11

Staggering animations in TimelineLite

In this lesson we complete our talk about the add method and see how to integrate staggering into animations.

07:07