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Intro

This is our last chapter dedicated to objects. In the last chapter we explored the built-in functions and objects. In this chapter we create our own objects.

The Object object is the base object of all other objects. That is why when we call the Date object we call it an object. To make things more interesting in the process we will do a lot of animations and push our skills to limit with them.

Intro

At this stage or ready to get familiar with the object object. In this chapter we're going explore and learn how to leverage it for our creations.

00:39

The Object object

So far when we worked with objects we worked with objects that were useful right on their own.

12:35

Going back to TweenMax

Now that we know how to work with objects it's time for us to pimp out our animations. In this lecture are going to go back to the TweenMax library and really understand every single step that we were

06:26

Things are getting complicated

Now that we have under our belt primitive datatypes and complex datatypes it's time for us to realize a very big difference between them.

09:17

Our most complicated creation

This is a really long lecture in part one of two parts where by the end of it working to create a really wicked Life clock.

22:15

How to never lose your scope

One of the most common problem JavaScript developers encounter is losing their scope.

10:58