User Generated Timelines

1:21:15
In the last few chapters we've been exploring timelines as a way to edit and Control a large pile of tweens that's not changing in this chapter as well but we're taking our tweens to the next level by creating dynamic animations that will be controlled and change directly by the user. The idea behind this chapter is the open up your eyes to the possibilities of user interactions and how they affect animations. Animations don't have to be something preconfigured completely in advance they could be triggered by users actions, music, time, Data and other factors do you could come up with. We will spend our focus in this chapter to user generated animations.