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Buiding FillIt - The Game Part 1

  1. Agile Development (01:29)
  2. Graphics (11:30)
  3. Keyboard (10:09)
  4. BitmapData (08:43)
  5. Are You Trailing? (05:08)
  6. Fill It! (18:39)
  7. Clean and Update (03:59)


Using BitmapData we solve the issue of figuring out how to know if our point is out/in the safe zone.
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