Objects and Animation

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In the last chapter we explore the world of functions and with that we wrapped the last Basic building block of JavaScript. At this stage we're ready to take a step deeper into more complicated constructions: objects. In this chapter we will dive deep into the world of objects. We will explore the built in objects , we will instantiate our own date and create a timer. By the end of this lesson you should have a strong foundation in working with objects.

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What is an object?

In essence an object is a collection of primitive datatypes and functions with the joint theme. For example, the Math object is a bucket that contains useful functions and variables for math operations.

Another example, it Is your bottle of water. It seems like something basic but actually it's not, it contains particles, water, maybe glass and other elements. This is exactly the way objects work in programming as well. Objects are built out of more simple building blocks. We explored already all the simple building blocks and call done "primitive data types".

By the end of this chapter you will have enough experience to create sophisticated animations and complex Applications.


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