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Home » Courses » Tweens as Objects » Restarting TweenLite animation
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Restarting TweenLite animation

The scrubber we created in this chapter controls our animations really well, but not accurately. It ignores delays, as we are manually controlling all the animations. If we had more animations running at the same time, it would be impossible to manage them in the same way. In the next chapter we will solve that problem as we introduce timelines (through the TimelineLite). For now let's return to our animation and restart it.
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